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Star Wars vehicles in our very own galaxy!

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I’d like to quote Maz Kanata, “The longing you seek is not behind you. It is in front of you.” And that, my dear readers is true. Nissan has brought something new to the market which is sure to make every fan of Star Wars excited. Nissan has finally unveiled a new fleet of Star Wars vehicles. So you no longer have to wait to reach the far, far away galaxy because Nissan serves the Star Wars vehicles to you on this earth.

It’s Official!

The cars were showcased in the Los Angeles Auto Show. These visually splendid cars were built to bring back to life seven most iconic characters and vehicles of the Star Wars film. Right before the film’s release date on the 15th of this month. Nissan and Lucasfilm asked Industrial Light and Magic to work alongside Vehicle Effects in order to custom wrap their most popular vehicles. These cars don the accessories and the lights that are inspired by the Star Wars universe. The Nissan North America’s VP of Marketing, Communications and Media had something to say about the collaboration. According to abc7, Jeremy Tucker stated that "It's not about logo slapping, it's truly about a celebration of the passion point of the film and the technologies and the future that we see with Nissan."

star wars vehicles

Nissan's new fleet of Star Wars vehicles!

The Star Wars vehicle List

Nissan has come up with 7 vehicles that shall be Star Wars themed. The list of the vehicles are as follows:

  • 2018 Nissan Altima — Special Forces TIE fighter
  • 2018 Nissan Maxima — Captain Phasma
  • 2018 Nissan Maxima — Kylo Ren
  • 2018 Nissan Maxima — Kylo Ren's TIE silencer
  • 2018 Nissan Titan — AT-M6 walker
  • 2018 Nissan Rogue — Poe Dameron's X-Wing with BB-8
  • 2018 Nissan Rogue Sport — A-Wing

Little More Details for you!

The Altima takes the inspiration from the Special Forces TIE Figter of the film. The black sedan sports a multi-paned cockpit window. The iconic blaster sounds were played through the speakers in the corner to complete the entire look.

The Maximas was built in tribute of the character Kylo Ren, his TIE silencer, Captain Phasma, and . The one inspired from Kylo Ren’s character was a stunner with its piercing red headlights on the dark black matte wrap. The body also incorporated a custom front lower spoiler.

The Phasma-inspired Nissan Star Wars vehicle was in a glossy silver aluminium bodywork and an accent line coloured red, running around the vehicle’s length. Since Capt. Phasma was a played by a female character, the automobile company asked a female artist of the Industrial Light and Magic, to engineer and design this particular model. Jeremy Tucker stated that "Together, they brought this show vehicle to life. It's a true testament to combining this amazing Maxima and its aggressive lines with the amazing warrior of Captain Phasma and an incredible story of female empowerment."

The Star Wars vehicles will not be \made available in any showrooms. The cars were produced in a shop that builds cars for films. They were produced by Dennis McCarthy at Vehicle Effects in Calif.

Star Wars Squadrons takes on the X-Wing series

“Star Wars” flight sims were enormously popular in the ‘90s and early 2000s, but it’s been over 15 years since we’ve seen a full-grown title featuring star-fighter combat. Luckily, EA noticed how confidently players rejoined to the Starfighter Assault mode in Star Wars Battlefront II and tasked Motive Studios with creating Star Wars: Squadrons.

Star Wars: Squadrons is the newest entry in a lengthy line of “Star Wars” titles, with the most topical Star Wars Jedi: Fallen Order taking a third-person deed tactic. Suffice it to say that this is a much diverse kind of adventure that won’t charm to everyone — some players want to become Jedi, after all, but others famine to sense as though they’re keenly involved in the space battles that make “Star Wars” the blockbuster franchise it is today.

We went hands-on with a retail code of Star Wars: Squadrons to play several single-player campaign missions and a block of multiplayer to convey you our first impressions of the game. There’s more to come, but here’s what’s on our minds thus far. Star Wars: Squadrons launches on October 2 and is up for preorder now.

Stuck in the Middle

Star Wars: Squadrons includes a single-player campaign that bounces over a foreword and 14 missions in totaling to two online modes. The bulk of the story occurs just after the Battle of Endor and centers around two fighter squadrons. Players will fly as both the New Republic’s Vanguard Squadron and the Galactic Empire’s Titan Squadron. Both groups are midst the best their factions have to offer and are sent on the most interesting and dangerous assignments.

The campaign’s prime shortcoming is that it’s set amongst two periods we now recognize a lot about. The Battle of Endor, which precedes the game, results in the death of Emperor Palpatine and the scattering of Imperial forces. The Battle of Jakku, which happens a year later, marks the final defeat of the core Imperial fleet and the surrender of most of the Imperial remnant.

Star Wars: Squadrons suffers from many issues the franchise has had since the decanonization of the Extended Universe — there’s just not a lot of room to work with. The campaign is pleasing, and it calls to mind classics like the Rogue Squadron and X-Wing series. However, because it’s noticeable what will happen in the timeline after the game, it lacks punch. No matter what takes place in Star Wars: Squadrons, we knew that the Empire would surrender, and roughly 30 years later, the sequel sequence will occur.

Scum and Villainy

Multiplayer is the central focus of Star Wars: Squadrons, and it features two modes at launch. Dogfight mode is, as the name suggests, a five-on-five team deathmatch-style fight to 30 points. Fleet Battles, which is the game’s real meat, has two teams facing off in a multiphase battle featuring capital ships.

For the most part, the two modes are well together but could use some tweaks. Dogfight defaults to 30 points (with one point awarded per kill), which means matches are fairly short. Given that multiplayer lobbies don’t persevere between rounds, it can be annoying to spend nearly as much time matchmaking as you do playing.

On the other hand, Fleet Battles are lengthier and pit a small Imperial and Alliance fleet alongside each other. The fights are a tug-of-war, as each side struggles to plug a meter at the top of the screen by scoring points. When the meter is full, the frontline will move forward, allowing players to progress farther toward the enemy fleet without being suddenly blown to bits. Eventually, the foe’s two cruisers are destroyed and a squadron can take on their flagship. Destroy that flagship, and the match is won.

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